export enum RoleType {
    Player = 'player',
    Enemy = 'enemy',
    Bullet = 'bullet',
    Other = 'other'
}

export enum EntityName {
    Player = 'player',
    Enemy1 = 'enemy1',
    Enemy2 = 'enemy2',
    Enemy3 = 'enemy3'
}

export enum AudioPath {
    Bg = 'audio/Bg/game_music',
    Shoot = 'audio/bullet',
    GameOver = 'audio/game_over'
}
